TAKE TWO INTERACTIVE SOFTWARE INC
Take-Two Interactive Software, Inc. (sometimes shortened to Take 2 Interactive or T2) is an American video game holding company based in New York City co-founded by Ryan Brant and Mark E. Seremet in September 1993.
Basic company information
Each field links to its source. Financial figures retain their reporting periods; background references are identified in the source list.
- Ticker / security symbols
- TTWO [1]
- Listing exchanges
- Nasdaq [1]
- SEC industry
- Services-Prepackaged Software [1]
- Business sectors
- video game industry [2]
- Company / filing name
- TAKE TWO INTERACTIVE SOFTWARE INC [1]
- Headquarters location
- New York City [2]
- Business address
- 110 WEST 44TH STREET, NEW YORK, NY, 10036 [1]
- Founded
- 1993 [2]
- Legal form
- public company; Delaware corporation [2]
- Incorporation jurisdiction
- Delaware, United States [1]
- Leadership in background record
- Kelly Sumner [2]
- Founders
- Ryan Ashley Brant [2]
- Official website
- www.take2games.com ↗ [2]
- Employees
- 6,495 · reported year 2021 [2]
- Annual revenue
- USD 3,372,772,000 · reported year 2021 [2]
- Fiscal year end
- March 31 (SEC record) [1]
- ISIN (reported securities)
- US8740541094 [2]
- CIK
- 0000946581 [1]
- SIC code
- 7372 [1]
- Country in background record
- United States [2]
Company positioning and business
Take-Two Interactive Software, Inc. (sometimes shortened to Take 2 Interactive or T2) is an American video game holding company based in New York City co-founded by Ryan Brant and Mark E. Seremet in September 1993. [3]
The company owns three major publishing labels: Rockstar Games, 2K and Zynga, which operate internal game development studios. Take-Two created the Private Division label to support publishing from independent developers, though it sold the label in 2024 to private equity. The company also formed Ghost Story Games which was a former 2K studio under the name Irrational Games. The company acquired the developers Socialpoint, Playdots and Nordeus to establish itself in the mobile game market. The company also owns 50% of professional esports organization NBA 2K League through NBA Take-Two Media. Take-Two's combined portfolio includes franchises such as BioShock, Borderlands, Civilization, Grand Theft Auto, Mafia, NBA 2K, WWE 2K, and Red Dead among others. [3]
As of April 2025, it is one of the largest publicly traded game companies globally with an estimated market cap of US$41 billion. [3]
Background text: Wikipedia contributors, Take-Two Interactive. Selected introductory paragraphs, licensed under CC BY-SA 4.0. Official filing data is cited separately.
Management and corporate governance
The Wikidata background record identifies Kelly Sumner in the chief-executive role. This background entry is not an official confirmation of the current board or executive roster. [2]
Understanding company scale
Employees: 6,495 · reported year 2021. [2]
Annual revenue: USD 3,372,772,000 · reported year 2021. [2]
Financial year, securities and disclosures
The SEC submissions record gives TAKE TWO INTERACTIVE SOFTWARE INC a fiscal year end of 0331 (MMDD). Individual filings below identify their own reporting period; the filing date is the publication event, not the financial year end. [1]
Listed securities: TTWO (Nasdaq). Multiple symbols may represent different share classes or securities of the same registrant. [4]
History and key events
Financial results and regulatory disclosures
Annual, quarterly and current reports from the collected SEC record. Insider Forms 4 and 144 are excluded. This is a selected list, not a live filing feed.
Source-verified relationships
Companies in the same industry
Comparison candidates share the SEC SIC classification 7372. This does not imply ownership, partnership or trading relationships.
Related entities and concepts
Frequently asked questions
When was TAKE TWO INTERACTIVE SOFTWARE INC founded?
Founded: 1993. The linked source provides the background record. [2]
Where is the headquarters of TAKE TWO INTERACTIVE SOFTWARE INC?
Headquarters location: New York City. The linked source provides the background record. [2]
Which business sectors are recorded for TAKE TWO INTERACTIVE SOFTWARE INC?
Business sectors: video game industry. The linked source provides the background record. [2]
TAKE TWO INTERACTIVE SOFTWARE INC relationship map
Select a node to inspect its relationship and source.
2 verified direct relationships. Industry peers are not relationship edges.
Sources and review dates
- SEC — TAKE TWO INTERACTIVE SOFTWARE INC filing identity and securities ↗
- Wikidata — company background record (CC0) ↗
- Wikipedia contributors — Take-Two Interactive (CC BY-SA 4.0) ↗
- SEC securities directory ↗
- Company chronology / filing ↗
Reviewed 23 October 2026. Financial periods and historical event dates are shown separately. Figures reflect their stated source dates; this page is not a live quote or investment recommendation.